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Beast's Animations

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Beast's Animations  Empty Beast's Animations

Post  Beast Mon Oct 04, 2010 9:06 pm

These are my animations!please comment and rate

Old*
New*



Beast's Animations  528226kunifethrow
kunai throw


Beast's Animations  712437Spearmoves
Spear Moves



Beast's Animations  573404tripodpowerkick
Tripod power kick



Beast's Animations  426039tripodkick
tripod high kick





Beast's Animations  903334tripodcombo*
Tripod Combo









jump*
tripod flip n run*
Zero gravity jump*
short kick*
wall flip*
run n roll*
hop n flip*
grenade throw*
high kick*
kick flip skate test*
box room flips*
Flip n' kick combo*
kick combo*
drop-blast*
stair flips*
power kicks*
Blast off*
run loop*
run test*
wall flip*
boost up*
improved kick*
push collab entry*
Punch combo*


Last edited by Beast on Sat Dec 04, 2010 10:10 pm; edited 23 times in total
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Post  ROCKduhHOUSE Tue Oct 05, 2010 12:12 pm

The ball bounce could use some easing.

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Post  Beast Thu Oct 07, 2010 10:47 pm

Double Update!
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Post  Valor Fri Oct 08, 2010 11:35 pm

The walk loop was REALLY shakey. Remember; doing a loop means you have to match the first frame with the last. Make sure it NEVER stops moving.
The..."Super Green Guy" I must call it... the footplacement is really shakey, try to keep it in one place. Use a marker?
The flight could have been just a tad eased. Add some trails so the human eye doesn't see it choppy.

I see alot of improvement from your last animation.
Razz

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Post  Beast Sun Oct 10, 2010 12:18 am

update:Beast's Animations  534316runloop*
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Post  Valor Sun Oct 10, 2010 12:33 am

Sky wrote:The walk loop was REALLY shakey. Remember; doing a loop means you have to match the first frame with the last. Make sure it NEVER stops moving.

Same thing as I said here. But this time it was a run, making it more hard on you. I would master a walk, then master a run. Then, start form a walk TO a run. And by then you should be almost a pro.
What a Face

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Post  Beast Mon Oct 25, 2010 6:39 am

i have been updating alot,i just didn't think i should put them here just yet but now i have no choice
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Post  Beast Sat Oct 30, 2010 10:12 am

more updates
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Post  .:-oDUSTINo-:. Sat Oct 30, 2010 10:40 am

They are pretty good although they stiff and you need to move the joints more and more in every frame as possible
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Post  Beast Fri Nov 12, 2010 9:55 pm

UPDATES
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Post  Grimmjow 6 Fri Nov 12, 2010 11:36 pm

increase the number of frames of your animations
they are very fast, so you let your animation a
somewhat softer
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Post  Beast Sun Nov 14, 2010 8:08 pm

UPDATE: Beast's Animations  903334tripodcombo
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Post  Valor Sun Nov 14, 2010 8:10 pm

Shakey, stiff, and a little uneased.
You have been assigned your mission.
Good luck, Private.

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Post  Beast Sat Nov 20, 2010 2:12 pm

UPDATE: Beast's Animations  426039tripodkick
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Post  Valor Sat Nov 20, 2010 10:28 pm

Actually, you could snap the kick more instead of bringing it all the way out.
Like the leg is about to kick, even with the base leg, and then just snap the bent leg to a kick. Easy as that.
It can be eased more as well.
And it's stiff, yadayadayada.

But you're definetly improving. santa

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Post  Beast Wed Nov 24, 2010 2:08 pm

UPDATE: Beast's Animations  573404tripodpowerkick
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Post  Valor Wed Nov 24, 2010 2:30 pm

WATCH TEH FEEEEETTT!!! =.=

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Post  Beast Wed Nov 24, 2010 3:41 pm

i know the foot placement is awful,i wanted to fix it but i was to lazy XD
other than the foot placement how was the anim?
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Post  Valor Wed Nov 24, 2010 6:38 pm

Good movements.
That was good.
I think you can ease a bit more too.
Very Happy

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Post  Beast Wed Nov 24, 2010 8:29 pm

cool thanks
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