Beast's Animations
5 posters
PivotHangout :: Animating :: Novice
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Beast's Animations
These are my animations!please comment and rate
Old*
New*
kunai throw
Spear Moves
Tripod power kick
tripod high kick
*
Tripod Combo
jump*
tripod flip n run*
Zero gravity jump*
short kick*
wall flip*
run n roll*
hop n flip*
grenade throw*
high kick*
kick flip skate test*
box room flips*
Flip n' kick combo*
kick combo*
drop-blast*
stair flips*
power kicks*
Blast off*
run loop*
run test*
wall flip*
boost up*
improved kick*
push collab entry*
Punch combo*
Old*
New*
kunai throw
Spear Moves
Tripod power kick
tripod high kick
*
Tripod Combo
jump*
tripod flip n run*
Zero gravity jump*
short kick*
wall flip*
run n roll*
hop n flip*
grenade throw*
high kick*
kick flip skate test*
box room flips*
Flip n' kick combo*
kick combo*
drop-blast*
stair flips*
power kicks*
Blast off*
run loop*
run test*
wall flip*
boost up*
improved kick*
push collab entry*
Punch combo*
Last edited by Beast on Sat Dec 04, 2010 10:10 pm; edited 23 times in total
Re: Beast's Animations
The ball bounce could use some easing.
ROCKduhHOUSE- Co-administrator
- Posts : 35
Join date : 2010-10-04
Re: Beast's Animations
The walk loop was REALLY shakey. Remember; doing a loop means you have to match the first frame with the last. Make sure it NEVER stops moving.
The..."Super Green Guy" I must call it... the footplacement is really shakey, try to keep it in one place. Use a marker?
The flight could have been just a tad eased. Add some trails so the human eye doesn't see it choppy.
I see alot of improvement from your last animation.
The..."Super Green Guy" I must call it... the footplacement is really shakey, try to keep it in one place. Use a marker?
The flight could have been just a tad eased. Add some trails so the human eye doesn't see it choppy.
I see alot of improvement from your last animation.
Re: Beast's Animations
Sky wrote:The walk loop was REALLY shakey. Remember; doing a loop means you have to match the first frame with the last. Make sure it NEVER stops moving.
Same thing as I said here. But this time it was a run, making it more hard on you. I would master a walk, then master a run. Then, start form a walk TO a run. And by then you should be almost a pro.
Re: Beast's Animations
i have been updating alot,i just didn't think i should put them here just yet but now i have no choice
Re: Beast's Animations
They are pretty good although they stiff and you need to move the joints more and more in every frame as possible
Re: Beast's Animations
increase the number of frames of your animations
they are very fast, so you let your animation a
somewhat softer
they are very fast, so you let your animation a
somewhat softer
Grimmjow 6- Moderator
- Posts : 29
Join date : 2010-10-11
Location : Brazil
Re: Beast's Animations
Shakey, stiff, and a little uneased.
You have been assigned your mission.
Good luck, Private.
You have been assigned your mission.
Good luck, Private.
Re: Beast's Animations
Actually, you could snap the kick more instead of bringing it all the way out.
Like the leg is about to kick, even with the base leg, and then just snap the bent leg to a kick. Easy as that.
It can be eased more as well.
And it's stiff, yadayadayada.
But you're definetly improving.
Like the leg is about to kick, even with the base leg, and then just snap the bent leg to a kick. Easy as that.
It can be eased more as well.
And it's stiff, yadayadayada.
But you're definetly improving.
Re: Beast's Animations
i know the foot placement is awful,i wanted to fix it but i was to lazy XD
other than the foot placement how was the anim?
other than the foot placement how was the anim?
PivotHangout :: Animating :: Novice
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