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Beast's Animations

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Beast's Animations

Post  Beast on Mon Oct 04, 2010 9:06 pm

These are my animations!please comment and rate

Old*
New*




kunai throw



Spear Moves




Tripod power kick




tripod high kick





*
Tripod Combo









jump*
tripod flip n run*
Zero gravity jump*
short kick*
wall flip*
run n roll*
hop n flip*
grenade throw*
high kick*
kick flip skate test*
box room flips*
Flip n' kick combo*
kick combo*
drop-blast*
stair flips*
power kicks*
Blast off*
run loop*
run test*
wall flip*
boost up*
improved kick*
push collab entry*
Punch combo*


Last edited by Beast on Sat Dec 04, 2010 10:10 pm; edited 23 times in total
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Re: Beast's Animations

Post  ROCKduhHOUSE on Tue Oct 05, 2010 12:12 pm

The ball bounce could use some easing.

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Re: Beast's Animations

Post  Beast on Thu Oct 07, 2010 10:47 pm

Double Update!

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Re: Beast's Animations

Post  Valor on Fri Oct 08, 2010 11:35 pm

The walk loop was REALLY shakey. Remember; doing a loop means you have to match the first frame with the last. Make sure it NEVER stops moving.
The..."Super Green Guy" I must call it... the footplacement is really shakey, try to keep it in one place. Use a marker?
The flight could have been just a tad eased. Add some trails so the human eye doesn't see it choppy.

I see alot of improvement from your last animation.
Razz

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Re: Beast's Animations

Post  Beast on Sun Oct 10, 2010 12:18 am

update:*

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Re: Beast's Animations

Post  Valor on Sun Oct 10, 2010 12:33 am

Sky wrote:The walk loop was REALLY shakey. Remember; doing a loop means you have to match the first frame with the last. Make sure it NEVER stops moving.

Same thing as I said here. But this time it was a run, making it more hard on you. I would master a walk, then master a run. Then, start form a walk TO a run. And by then you should be almost a pro.
What a Face

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Re: Beast's Animations

Post  Beast on Mon Oct 25, 2010 6:39 am

i have been updating alot,i just didn't think i should put them here just yet but now i have no choice

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Re: Beast's Animations

Post  Beast on Sat Oct 30, 2010 10:12 am

more updates

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Re: Beast's Animations

Post  .:-oDUSTINo-:. on Sat Oct 30, 2010 10:40 am

They are pretty good although they stiff and you need to move the joints more and more in every frame as possible
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Re: Beast's Animations

Post  Beast on Fri Nov 12, 2010 9:55 pm

UPDATES

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Re: Beast's Animations

Post  Grimmjow 6 on Fri Nov 12, 2010 11:36 pm

increase the number of frames of your animations
they are very fast, so you let your animation a
somewhat softer
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Re: Beast's Animations

Post  Beast on Sun Nov 14, 2010 8:08 pm

UPDATE:

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Re: Beast's Animations

Post  Valor on Sun Nov 14, 2010 8:10 pm

Shakey, stiff, and a little uneased.
You have been assigned your mission.
Good luck, Private.

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Re: Beast's Animations

Post  Beast on Sat Nov 20, 2010 2:12 pm

UPDATE:

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Re: Beast's Animations

Post  Valor on Sat Nov 20, 2010 10:28 pm

Actually, you could snap the kick more instead of bringing it all the way out.
Like the leg is about to kick, even with the base leg, and then just snap the bent leg to a kick. Easy as that.
It can be eased more as well.
And it's stiff, yadayadayada.

But you're definetly improving. santa

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Re: Beast's Animations

Post  Beast on Wed Nov 24, 2010 2:08 pm

UPDATE:

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Re: Beast's Animations

Post  Valor on Wed Nov 24, 2010 2:30 pm

WATCH TEH FEEEEETTT!!! =.=

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Re: Beast's Animations

Post  Beast on Wed Nov 24, 2010 3:41 pm

i know the foot placement is awful,i wanted to fix it but i was to lazy XD
other than the foot placement how was the anim?

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Re: Beast's Animations

Post  Valor on Wed Nov 24, 2010 6:38 pm

Good movements.
That was good.
I think you can ease a bit more too.
Very Happy

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Re: Beast's Animations

Post  Beast on Wed Nov 24, 2010 8:29 pm

cool thanks

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